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Man Offenses

1-4 Attack Offense



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The 1-4 Attack Offense is a great attack vs. any type of defense, man or zone.  It is also simple enough and easy enough to execute that your players will pick it up in no time.

The 1-4 Attack Offense gives you the winning edge because it supplies you with three unbeatable advantages:

1) More versatility in the use of offensive personnel.
2) Much, MUCH better rebounding
3) An attack so strategically foolproof that your opponent will have more defensive problems than he can possibly handle.

Because the 1-4 Attack is so versatile, you can easily adapt it to the abilities of the different players you have from year to year.  You can play the 1-4 Attack with;
  • One point, two forwards, two centers
  • Three guards and two forwards/center
  • Or the conventional two guards, center, and two forwards

    The 1-4 Attack Offense does wonders for your rebounding because it permits all weakside rebounding to be handled by a big man rather than a smaller guard or forward.  What's more, it takes less time for the offensive rebounders to get to their rebounding areas on shots taken from the point or wing positions.  Result:  You've always got position on defense!

    But the greatest asset of the 1-4 Attack Offense is that it creates insurmountable difficulties for the defense -- regardless of what particular defense your opponent uses.  Here are four ways in which you beat your opponent at his own game:

    1)  The defense has to cover the pivot area with two players.
    2)  The defense loses many trapping opportunities.
    3)  The defense has to defend against a single point player rather than a guard as part of a two-man front.
    4)  Zone defenses are forced into playing man to man.


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    Development of the 1-4 Attack Offense:

    The 1-4 Attack Offense can be run as an offense in and of itself (continuity offense), or it can be run as quick hitters.  In general, I allow the offense to execute whatever the defense gives them.  From time to time, however, it is effective to call a specific play.  The plays are shown in the upcoming diagrams.  You can also execute this offense by going from the 1-4 Attack Offense into a continuous offense such as a shuffle or weave.  One great thing about the 1-4 Attack Offense is that you can modify it to fit your needs.

    The following are some basic rules  that should be followed to make the 1-4 Attack Offense most effective.

    Developing the 1-4 Attack Offense from a pass:
    Rule 1:  After passing the ball to a teammate, move to a new floor position.
    Rule 2:  After receiving the ball from your teammate, play a two-man game with who passes you the ball.

    Developing the 1-4 Attack Offense from a dribble:
    Rule 3:  Wings must clear every time the point guard dribbles the ball to the wing position.
    Rule 4:  Ballside high post must screen and roll for any dribbler or driver coming near them.

    Developing the 1-4 Attack Offense from a shot:
    Rule 5:  The weakside post sinks to and rebounds the offside.
    Rule 6:  The ballside wing has middle rebounding responsibility.
    Rule 7:  The weakside wing must be the first down court to protect against a possible fast break. (The top guard will look for the long rebound near the free throw line.)

    Developing the 1-4 Attack Offense from a drive:
    (These are more like possible offensive maneuvers rather than actual rules)
    The point guard can drive from the top, possibly even using a screen and roll with the posts.  Wings can also drive to the basket; looking to go all the way or dumping the ball off to a post.


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    Play 1 - Pass and Cut, Clear Opposite

    #1 passes to #2 and cuts through to basket, clearing to the opposite side of the floor if he doesn't receive the pass.

    #2 has two main options at this point; hit the cutter (#1) OR drive off the high post (#5 setting high pick and roll).


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    Play 2 - Pass and Cut, Go to Corner

    #1 passes to #2 on the wing.  The ballside post clears to the opposite side.  #1 cuts through and to the ballside corner.  He may also attempt to post up if possible or if he has an advantage.  Weakside post, #4, v-cuts to ballside high post.

    #2 has the following options:

    1) Drive off high post (#4 setting high screen)
    2) Pass to post and go behind
    3) Pass to post and screen down for point in corner
    4) Pass to corner and cut through to opposite side
    5) Pass to corner and screen for that player
    6) Pass to point and run set*

    * = any set your team can utilize such as the shuffle, flex, motion, swing, etc...  It is important at times in a game to run some kind of set to call upon in tight situations.  It also keeps the defense guessing and it keeps the continuity going when the ball is reversed.  You can also run a motion within the 1-4 Attack set, thereby keeping the players in the areas where they will be most effective.


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    Play 3 - Inside Screen

    Point passes to wing and sets an inside screen.  The wing can utilize the following options:

    1) Drive right (fake using screen and drive to the right)
    2) Drive left using screen
    3) Hit post and split (1 and 2 both cut off of high post)


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    Play 4 - Outside Screen

    #1 passes to #2 and then cuts to the inside of #2, calls "BACK", then drops behind #2.  On pass to #2, #5 breaks to basket and clears.  #4 breaks to high post and #3 steps out to protect defensively.

    #2 does not need to pass back to #1.  #2 has the following options:
    1 - drive baseline
    2 - drive off high post
    3 - pass to high post and go behind
    4 - pass to high post and set pick and roll
    5 - pass to high post and cut to basket

    If #2 passes back to #1, the following options are:
    1 - Hit the go (#2 cuts to hoop)
    2 - Drive off high post (#1)
    3 - Pass to #1 and run set*


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    Play 5 - Screen Away for Wing

    #1 passes to #2 and screens away for #3.  Whenever the top screens away, the wing can drive baseline if he can beat the defender and go all the way to the basket.  Whenever #1 passes to the wing, the weakside wing has two cutting routes; to the ballside low post or to the top of the key.

    If #3 goes to the low post, #2 has the following options:
    1 - Drive off the high post
    2 - Pass the ball to the weakside wing in the low post


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    Play 5 Continued (Screen Away for Wing)

    If #3 goes to the top, #1 should roll to the low post looking for a pass.  If not open, #1 will pop out to the corner.  #2 has the following options to utilize:
    1 - Pass the ball out (keying set continuity)
    2 - Hit screener in corner and cut through


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    Play 6 - Screen Away for High Post

    #1 passes to #2 and screens away for weakside high post.

    #4 can go to the top of the key or go to low post (if defense starts cheating up).  #1 will either roll to ballside low post or weakside low post, depending upon where #4 goes.

    If #4 goes low, #2 will look to pass the ball on the cut or on the post up.  If #4 is not open, #4 will set a high pick and roll with #2.

    If #4 goes high, shoot if the defense is sagging.  If not, enter into continuation series.


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    Play 7 - Hit the High Post

    This play is based upon the break-out maneuver from the low post position.  For this play, you may need to emply the use of various methods to get open if the post players cannot get open on their own.  The post players may need to start on the low blocks.  Some other ways to get open are to screen for one another, cross, use a high-low screen, or stack on one low post.

    This play is quite possibly the strongets in this 1-4 Attack Offense.  It may be advantageous for the point guard to attempt to execute this play everytime down the court.  Only after is deems unsuccessful should you attempt another play.  This play alone deals with many offensive concepts such as cutting, the clear out, the individual game, the screening game, continuity, weakside rotations, and weakside rebounding...to name a few.

    When the point guard passes to the high post, the following options arise:
    1 - Pass to the ballside wing
    RULE:  Wings must cut to the basket and clear to the opposite side every time the high post on the same side of the court receives a pass.
    2 - Go one-on-one
    3 - Pass to the point
    4 - Continuation set


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    Play 8 - "Go" Play

    Once the point guard is put in a position where he cannot safely initiate the offense by means of a shot, dribble, or pass, he must initiate by means of a dribble.

    The dribble is used as a subsitute for a pass.  If the point guard cannot initiate this offense by passing to the post (1st alternative), his second alternative is to put the ball into play with a pass to the wing.  If the wing pass is not open, the third alternative, the dribble, is used.

    Since the key for passing to a wing is dribbling toward that player, it is necessary to implement another key to clear him.  The key here is a verbal key; dribbling to the wing and calling the word 'GO'.

    This play is essential to the 1-4 Attack Offense mainly for these three reasons:
    1) It makes it possible to get the ball to the wing who is closely guarded.
    2) It provides a means for a wing man enjoying a height superiority to take full advantage of a mismatch.
    3) It makes it possible for us to control the defense by preventing them from double-teaming our point guard.

    When #1 calls 'GO', #2 cuts to the low post.  This is the first option; Pass to the wing in the low post.


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    Play 8 Continued - "Go" Play

    2nd option:

    If #2 is not open for the low post pass, the following options are necessary:

    1 - #2 breaks to the top, receives pass, and #1 goes to corner.
    2 - If #2 cannot receive the pass, #5 sets a backscreen for #2 to cut to the hoop.
    3 - If neither #2 or #5 are open at this point, #1 will drive off the high post screen set by #5.

    From this point, #1 could shoot, penetrate, pass to #5, or set up the continuation.


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    Play 9 - Drive Play

    This play is essentially the 'bread and butter' play of the offense.  It is used whenever a basket is needed.  Of course, it is not so much the play as it is the execution.

    There are 8 options to the 'Drive Play', each discussed in the following diagrams.

    Option 1:  Screen and roll, hit the high post.
    #5 moves out and sets a screen for #1, then rolls to the basket.  #2 sinks to the baseline as soon as #5 moves out.  #4 sinks to rebound weakside and #3 protects defensively.


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    Play 9 - Drive Play Continued

    Option 2: Screen and roll, hit the wing cutter.

    #5 moves out to screen for #1; #2 sinks to baseline; #1 drives off screen; #5 rolls to basket.  If #2's defender fails to pick up #2 as he sinks baseline, #2 will cut to the basket.  #4 rebounds weakside, #3 protects.


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    Play 9 - Drive Play Continued

    Option 3: Screen and roll, hit wing at baseline.

    Player movement is the same except when #2's defender attempts to shut off #1's drive, this clears #2 open on the baseline.


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    Play 9 - Drive Play Continued

    Option 4: Screen and roll, take the shot.

    #1 uses #5's screen and #1's defender gets hung up on the pick.  #1 will be open for the shot on the wing.


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    Play 9 - Drive Play Continued

    Option 5: Screen and roll, drive to basket.

    If #1's defender goes high over the screen, the drive by #1 will be available.


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    Play 9 - Drive Play Continued

    Option 6: Screen and roll, hit the wing crossing.

    In this option, #5 takes his position in the low post after rolling to the basket.  #1, unable to shoot, drive, or pass the basketball to #5 or #2, continues his dribble toward the defensive ^2.  #2 waits at the baseline until #1 brings the ball to him, then cuts behind.  #1 hands the ball off to #2.  #2 takes the handoff and can shoot, pass to #5, or play with #3 at the point.  #4 rebounds the weakside.  #3 moves out to the point and waits for #2 to start a play with him.  If #2 shoots or passes to #5, #3 protects defensively.  If #2 decides to play with #3, #2 dribbles toward him and hands the ball off in the same manner as #1 did with #2.

    If #3 cannot shoot, pass to #5 or #1, he wil continue the 'weave' with #1.


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    Play 9 - Drive Play Continued

    Option 7: Contain the Defensive Center

    This play can be utilized when the defenders switch on the pick and roll.  #5 will use the new height advantage in the low post and #1 will contain the bigger defender by dribbling away from the basket to the wing.  #2, upon seeing the switch occur, will clear through bringing his defender with him.  If the defender does not come out to defend against #1, #1 will have a high percentage shot.  Encourage the shot because the point guard will have a good chance of scoring and, in the event of a miss, #5 will have rebounding position as well as height advantage over the defender.

    If the defender does come out to guard #1, the chances are also good that #1 can drive by him looking for a shot in the lane, a dump pass to a post, or a kick out for a shot.


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    Play 9 - Drive Play Continued

    Option 8: The Weakside Series

    If #2's defender fails to clear out with him, #1 can dribble back towards the top and initiate the reversal with #3.


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